//==============================================================================
// Fanatic_anim.txt
//==============================================================================

//==============================================================================
define Sword
{
	SetSelector
	{
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
				Visual Attachments X Double Sword Standard
			}
		}			
		set hotspot
		{
			version
			{
				Visual Attachments X Double Sword Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments X Double Sword Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments X Double Sword Iron
			}
		}
	}	  
}

//==============================================================================
define Head
{
	TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	set hotspot
	{
		version
		{
			Visual Infantry X Maceman Head Standard
		}
	}
	set hotspot
	{
		version
		{
			Visual Infantry X Maceman Head Copper
		}
	}
	set hotspot
	{
		version
		{
			Visual Infantry X Maceman Head Bronze
		}
	}
	set hotspot
	{
		version
		{
			Visual Infantry X Maceman Head Iron
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
	TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_IdleA
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Standard
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_IdleA
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Copper
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_IdleA
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Fanatic Bronze
					
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_IdleA
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Fanatic_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
	TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.40 true	
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Standard
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.40 true	
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Copper
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.40 true	
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Fanatic Bronze
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.40 true	
//-- end auto generated section
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Fanatic_WalkA
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
	TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Standard
			}
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.59 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Copper
			}
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.59 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Fanatic Bronze
			}
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.59 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Fanatic Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.63 false SwordSwing checkVisible 
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
			}
			version
			{
				Visual Infantry X 2 Sword Fighter_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.59 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
	TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_DeathA
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_DeathA
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_DeathA
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Fanatic Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_DeathA
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
	TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_boredA
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Standard
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_boredA
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Copper
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_boredA
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Fanatic Bronze
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword Fighter_boredA
					connect RightHand sword hotspot
					connect LeftHand sword hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector 
		{
	  		set hotspot
			{
				version
				{
					VisualGranny Fanatic_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
	TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_FlailA
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_FlailA
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Swordsman Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_FlailA
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
					ReplaceTexture infantry x 2 sword fighter iron/Infantry X Fanatic Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword Fighter_FlailA
				connect RightHand sword hotspot
				connect LeftHand sword hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Fanatic_x01wecannot
			version
			{
				VisualGranny Fanatic_x01wecannot
			}
		}
		set hotspot
		{
			name Fanatic_x02itisforbidden
			version
			{
				VisualGranny Fanatic_x02itisforbidden
			}
		}
		set hotspot
		{
			name Fanatic_x05ambushA
			version
			{
				VisualGranny Fanatic_x05ambushA
			}
		}
		set hotspot
		{
			name Fanatic_x05ambushB
			version
			{
				VisualGranny Fanatic_x05ambushB
			}
		}
		set hotspot
		{
			name Fanatic_x12itislord
			version
			{
				VisualGranny Fanatic_x12itislord
			}
		}
		set hotspot
		{
			name Fanatic_x12honortokastor
			version
			{
				VisualGranny Fanatic_x12honortokastor
			}
		}
	}
}
